Fresh starts are mostly just old problems wearing cleaner clothes. Kansas city pop-punk band Gametime spend The Fresh Start Effect digging through anxiety, therapy, burnout, nostalgia, bad habits and the deeply inconvenient business of becoming somebody you recognise again.
For all the existential housekeeping, Gametime still remember they’re making a pop-punk record. Big hooks, bright guitars and the occasional well earned whoa keep thirteen tracks of self examination from feeling like somebody accidentally set their therapy notes to power chords. The Fresh Start Effect has plenty it wants to figure out which means naturally, I’m going to make all thirteen songs everybody’s problem with my track-by-track review.
Momentum
Nothing says fresh start quite like realising you’ve been standing in the same spot the whole time. “Momentum” comes in bright and restless, with tight guitars and snapping drums keeping the song in constant motion while “I seem to be glued in place” admits the exact opposite. That contradiction gives the song most of its bite. “Beyond this day loop” and “The minutes fade with endless streams and screen fuel” sit against music that refuses to stay still, while the vocals gradually sound more determined as “made breakthrough in therapy” turns into “What is my North Star?” and “Can I become them?” Knowing what needs to change and actually knowing what do to about it are, unfortunately two very different things.
By the time the chorus hits, the guitars widen out around “Let fear show you, just where your comfort zone ends,” turning all that uncertainty into something huge and convincing, if only for a brief moment. Gametime know better than to leave it there. “Rome wasn’t built in a day, or some other cliché,” gets interrupted by “I’m so sick of these stupid clichés,” showing the song taking the mickey out of its own motivational language. Treasure maps lead nowhere, the inner monologue keeps looking and all that certainty in the guitars starts rubbing against lyrics that are still full of questions. So when “How will I know when I have levelled up?” finally arrives, it feels less like the band searching for some grand revelation and more like wanting any sign that all this effort is doing something. Sadly though, there’s no achievement pop up for that.
Triumphs and Disasters (feat. Rishi Bahl)
Apparently becoming a better person involves a truly unreasonable amount of admin. The guitars stay broad and punchy, the drums keep everything moving and underneath it all, Gametime are busy asking whether any of that movement is actually taking them somewhere worth going. “I reinvented who I am, into a person who gives a damn” lands with just enough bluntness to stop the song disappearing up its own self-improvement arc, while “Don’t let yourself get too serious, without a moment of reflection” feels like a necessary warning to everyone involved. Rishi Bahl’s feature folds into the bigger vocal push naturally, giving “I’ll make it count” and “I told myself to grow” a little extra weight.
Things start to get less heroic. “Enjoy the ride, enjoy the unremarkable” sits next to being “down and underestimated,” getting “ruled by clowns,” burning yourself on the metaphorical stove and being told to maybe just enjoy rainy days for once. It should be a mess but that’s kind of the whole point. The music keeps its chest out with confidence while the lyrics admit growth can look like ambition one minute before quietly deciding not the be an arsehole the next. By the time “It’s okay to want things, it’s okay to work for better” arrives the song has stopped trying to make reinvention sound profound and settled for something much harder. Becoming somebody you actually want to keep being.
Prove It
“Prove it” has all the patience of somebody kicking your bedroom door open and telling you to get your shit together. The guitars come in with a harder edge, keep jabbing the song forward, and the whole thing hangs off that repeated “Prove it to yourself that you’ll make it.” It’s simple but that’s exactly why it works well as the chorus. “They said the storm, it would wear me thing” sets up all the expected battered and bruised imagery before “You can’t take away what I know now, it matters” pulls everything back inward. Turns out the person you actually have to convince yourself.
“Take a stand, find what you believe” and “Sever your ties with all the things that don’t matter” sound huge against the full band push, while “Every scar that I tried to hide, reads like a map on how to survive” gives the song something rougher to hold onto. Then “How do we navigate impending storms? With trepidation” finally admits that all this confidence has not magically removed the fear, and that’s right where the guitar solo kicks in. It feels less like decoration and more like the song physically bursting through the hesitation it has admitted to having. By the time the chorus comes crashing back in, “you will, you will, you will make it through” sounds less like reassurance and more like a challenge. Fine then, prove it.
Making Up For Lost Time
The song opens already in motion, with bright guitars and a quick, clean pulse carrying “Let’s live like we’re alive, and race to find ourselves” straight into the church-basement memories of “a local scene that taught us about patience.” Then the chorus properly springs open. “So what if we stumbled on our first try? I overthink like it’s my favorite past time,” bounce over guitars and drums that have that familiar New Found Glory snap to them, all sugar rush momentum and zero interest in standing still. It makes “No more gauging progress with a straight line” feel less like advice and more like a permission to stop treating every wrong turn as evidence that you’ve failed.
The second verse puts a number on that lost time. “Seventeen years between songs, how can you justify the pursuit when it’s been so long?” is the kind of line that could easily collapse under its own nostalgia, but “if a song could light my soul on fire, maybe it could find the spark in someone else in time” gives the return a reason beyond simply wanting the old days back. Even “Now I look back and it’s all clear, yeah, right” immediately takes the shine off any neat retrospective wisdom. By the time the chorus comes back around, “Making Up For Lost Time” doesn’t sound interested in recovering those missing years so much as refusing to let them become an excuse.
The Stories We Tell Ourselves
There’s a strange sadness in remembering you used to be less scared of everything. “I once was brave, I used to not be so afraid” starts from that exact place, with the guitar sitting back enough to let the thought sting before anything tries to make it better. “The world would fit in my back pocket” has that very specific kind of hindsight to it, where being younger somehow meant assuming life would eventually give you all its answers. Obviously, it doesn’t. “Trust comes in waves” and “we learn more through knowing pain” trade that old certainty for something much more cautious, while “Learn to live and let go, take a breath and let it out” sounds less like a solution and more like something you keep repeating until your brain finally decides to listen.
The song really clicks into place with “Rewrite the story, challenge the narrative, take what serves you best.” Technically, yes, it’s a little cheesy, the kind of thing you might expect to find in the middle of a self help book, but Gametime give it enough wear and tear that it doesn’t feel like something pulled straight from an inspiration Instagram Post. “I keep learning, ways to accept, myself fully” is smaller, simpler and probably more convincing because of that. Then the final stretch of “The Stories We Tell Ourselves” stretches wider around “Recognize that life is an orchestral sound so fleeting,” before “And you may finally be free” leaves the door wide open instead of pretending that they’ve fixed themselves in the space of four minutes.
What With Today, Today?
The opening melody has that kind of easy, sunlit bounce that makes nostalgia feel suspiciously harmless. It skips along under “A get up kid with nowhere to go, I dreamt I was Han Solo” like Gametime have just cracked open an old box of VHS, skate shoes and questionable teenage decisions and decided actually, most of this still holds up. It’s also a small nod to Kansas City emo legends, The Get Up Kids. The guitars stay bright and playful while the lyrics spring through jumped bikes, sugar highs, Pete & Pete, Fat Wreck comps and Life In General, turning the verses into one long memory dump with very little interest in pretending any of it was cool at the time. “We knew we weren’t cool, a badge of angsty youth” is probably the whole point.
The chorus widens that feeling out with “Life is short so let’s make do” and “Let’s reclaim our love for loving things” which is just earnest enough to work because the song spends so much time taking the piss out of itself. Parker Posey, Gwen Stefani, Christian Slater and Weezer’s Blue Album get dragged into the scrapbook before Gametime finally admit “Maybe it’s not just what it seems, we romanticize it.” That little crack matters, without it, “What’s With Today, Today?” could easily become three minutes of yelling “remember this!?” at you. Instead, the song understands nostalgia is half memory, half selective editing. The trick is knowing that and still letting yourself miss it anyways.
Life Is Not A Zero Sum Game (Feat. Ben Wendt)
Some people need reminding that kindness is not a finite resource, “Life Is Not A Zero Sum Game” wastes little time pretending otherwise. Bright guitars keep the track buoyant, little bell accents keep peeking through the arrangement and “You won’t lose when someone gains” gets repeated with the kind of insistence usually reserved for things nobody should need explained. Ben Wendt’s feature sits comfortably inside that communal feel, while the verses make the argument painfully ordinary; stopping for a stranger stranded in the snow, working all day for your family, being judged on what people see from the outside. Nothing heroic. Just people trying to get through the day without making somebody else’s harder.
Gametime get to “The working class have our discontents, there will always be someone to resent,” and the song finally digs its nails in. Resentment is easy when everybody feels short changed, especially when it’s much simpler to glare than question why everyone is struggling in the first place. “We still have reasons for benevolence” pushes back against that without pretending generosity magically fixes the wider problem. By the time “We all win when we all gain” takes over the ending, the guitars, drums and repeated vocals have turned that point into something almost celebratory. Empathy shouldn’t be revolutionary.
Still Betting On You
It sounds like Gametime have spent a long time deciding that people are exhausting, and then decided to care anyway. The verses are full of things going wrong quietly rather than dramatically; losing yourself, wasting time, hitting rock bottom, asking for help, starting therapy, trying to men whatever grief has already broken. The drums do most of the heavy lifting in “Still Betting On You”, carrying the song with a steady, insistent pulse while the guitars sit further back, adding shape without trying to dominate, something that suits a song built around “I’m still betting on you.” It’s not blind optimism, it’s belief with all the dents left in. Even “No, we don’t have it all figured out” feels less like reassurance than an admission that’s finally being said out loud.
Because this is still a pop-punk record, the classic whoas arrive. The drums keep pulsing underneath them while the guitars stay comparatively restrained, so the life comes more from the rhythm and repeated vocals than some huge guitar swell. The lyrics stay messy; selfishness spreads, faith disappears and comes back, people disappoint each other, then somebody does one small kind thing and suddenly hope is back with a vengeance. “In the smallest act, the unyielding human heart” gets to the centre of it without pretending kindness can fix everything. Cynicism would probably be easier than leaving room for people who need it, but Gametime don’t seem interested in letting easy win.
The Negotiation
Anxiety has been upgraded from an unwanted house guest to somebody who gets their own freshly brewed cup of tea. “The Negotiation” starts much darker than that sounds, with “When the shadows climb the walls” and an “old acquaintance breaking in” giving the opening this creeping, claustrophobic feel. The guitars stay tense instead of immediately blowing everything open, which lets the verses sit in that very specific kind of dread where you already know who’s turned up and are annoyed they still remember where you live. Then Gametime flip the whole thing with “I’ll set the table, pour some tea for, you and me Mr Anxiety.” Instead of pretending anxiety is something you can beat in one dramatic showdown, the chorus sounds like finally letting it talk without letting it move back in.
That deal gets firmer as the song goes on. “Walk with me but not to stay” draws the line, while “You were a tyrant but I stayed defiant, It’s time for new terms” gives the chorus a little more bite as the guitars and drums start filling the space around it. Then all the “What if?” catastrophes give way to “I wanna be an adult dreamer, I wanna find the things that light me up inside,” and suddenly the song stops being just about managing fear, and becomes about refusing to let fear write the entire job description for adulthood. By the end stretch, duty and dreaming are being forced to coexist, and “Where duty wakes up every day with fire and grace” feels like Gametime trying to build a version of growing up that doesn’t have to be unbearably mundane.
All In (feat. Scott Sellers)
Apparently romance is just keeping somebody’s T-shirt dirty on purpose and hoping the universe respects the commitment. “I’ll place my hand upon your knee,” and “Tear out a page, to hold in our pocket” keep the opening small and tactile, while the guitars ring out with more space around them giving the “All In” this sense of roads, sky and waves without tipping fully into postcard territory. Scott Sellers of classic pop-punk band Rufio features here too, which feels particularly fitting on a track already leaning so comfortably into that bright, melodic side of the genre “Life is long, it’s never long enough” should probably be too sentimental, but Gametime get away with it because the music never turns the feeling into one grand gesture; the guitars stay bright, the drums keep nudging everything onward and the song stays interested in actually noticing the person beside you before time does what it always does and disappears.
Then the song starts shedding some of its weight. “I send my troubles with smoke trails, it’s not a part of me anymore” feels almost casual for something that sounds like a proper release, before “Stop, look around, notice who’s listening” drags the focus right back to the present. The drums hit with more insistence through the repeated “You’ve got to mean it, mean it” while the guitars keep that open, almost horizon line feel, like sincerity has suddenly become something you have to prove by paying attention. By the final refrain, “I promise you that I’m all in” lands without much ceremony which is why it works so well. The band never need some enormous final explosion to sell it; the guitars keep glowing the drums keep carrying and the promise is allowed to be enough on its own.
Onward and Upward
Tuesday nights at the bar, hiding in the car before work and paying traffic dues on the way to a cubicle is a pretty bleak little routine to accidentally build a life around. The guitar feel tighter here, more agitated while the drums keep the verses twitching along with the same low-level irritation as “I fear I’m becoming numb, a condition deemed critical.” “I never notice the stars, or beauty when it shows itself” lands even worse because none of this sounds especially dramatic; it just sounds normal but maybe that’s the whole problem. So when “There has to be something beyond this free-float life” arrives, the song starts opening up around it, with the guitars widening and the rhythm section hitting harder, turning all that boxed in frustration into something much harder to ignore.
It’s not long before the part that nobody wants to put on a vision board arrives. “I’ve been digging a grave, for all my past guilt and shame,” and “I’m rewiring my brain, avoiding ethanol” strip away any idea that change is supposed to look graceful. By “I can’t just continue to sleepwalk in a hole,” the arrangement has shifted from restless to properly forceful, and “I cannot live like a ghost” arrives with the band sounding bigger and more urgent than they did at the start. Even then, “Where did my fight go?” keeps the song from pretending determination has magically fixed everything. So when “move forward” gets the final word, the title starts sounding less like motivational fluff and more like a rule Gametime are setting for themselves. Onward, upward and preferably anywhere that isn’t back where they started.
Finding My Way (Back To You)
Turns out the grass was green here the whole bloody time. “Finding My Way (Back to You)” opens with a softer, more patient pull than most of the album, the guitars circling rather than charging while “what-ifs” and “shoulds” pile up around them. That gives “siren songs of greener fields” exactly the space it needs to sound tempting before the chorus cuts through with “The grass was always green beneath our feet.” The drums start giving the song more shape, nudging it out of that hazy opening and into something steadier. “Sometimes we lose ourselves in want” gets right to the inconvenient problem; you spend this long searching for something only to realise you may have left it back where you started.
The guitars and drums pick up around the repeated paper-boat lines. “We drift, we stray, we stumble our way through” starts to feel physically tangled as the arrangement keeps pushing against itself. Wrong turns, sleepless nights and “morning frost” all make the song feel less like a neat return and more like trying to retrace your steps while still moving. Then the final chorus pulls the cleverest trick on The Fresh Start Effect; “Learn to live and let go, take a breath and let it out” from “The Stories We Tell Ourselves” threads back through “We wrestle with the dust, we settle in the dusk.” Earlier, those words sounded like advice Gametime were still testing out. Here, with the music fuller and more certain around them, they sound like something that has finally stuck. For an album obsessed with starting over, the penultimate track makes a slightly annoying point; sometimes the way back is part of the way forward.
Here Goes Absolutely Everything (feat. Caleb Blacksher)
Morality is a bit of a mood killer, so naturally Gametime save it for the finale. “Here Goes Absolutely Everything” starts small, almost conversational, with “I don’t have all of the time I wish I had” sitting besides phone calls, quiet truths and the reminder that eventually all you leave with is “breath and bones.” The guitars stay open and warm while the drums keep the song moving with more patient than urgency, which makes the chorus hit harder when “There’s nothing left to stay, mind mortality, you can’t recover days” arrives. Nothing here sounds panicked exactly; it sounds newly aware. Coffee stains on sacred texts, broken glasses, kids laughing, getting stoned on the patio; Gametime keep piling ordinary life next to cosmic language until the difference between the two starts to sound pointless.
That tension is what gives the closer its weight. “We’re just autumn leaves with rented veins” is dramatic as hell, but then the song immediately drags itself back wards the mess, noise and being alive. Then Caleb Blacksher steps in for “You won’t get to choose the ending, but you will get to choose the song,” and the drums take charge of the whole section. They hit with firmer, more deliberate pulse, giving Balcksher’s vocal somewhere solid to stand before the answering “so sing it loud” and “This moment mattered all along” start opening the moment out. It feels like the song briefly stops staring at mortality and starts marching straight through it instead. The repeated “Your name’s been called” makes the ending feel less like a grand goodbye and more like being gently but firmly shoved towards the door. No perfect timing, no perfect version of yourself, no guarantee you’ll get it right.
The Fresh Start Effect never sounds like a band pretending they’ve got everything figured out if anything, Gametime spend most of it proving how inconveniently unfinished a person can truly be. Across thirteen tracks, they keep questioning the answers they thought they already had, letting old versions of yourself hang around long enough to be questioned rather than ceremoniously thrown in the bin. So ending on “Here goes absolutely everything” feels about right, not because everything is fixed but because eventually, you have to stop rehearsing the life you want and actually get on living the bloody thing.


